7 research outputs found

    LuminAR: Portable robotic augmented reality interface design and prototype

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    In this paper we introduce LuminAR: a prototype for a new portable and compact projector-camera system designed to use the traditional incandescent bulb interface as a power source, and a robotic desk lamp that carries it, enabling it with dynamic motion capabilities. We are exploring how the LuminAR system embodied in a familiar form factor of a classic Angle Poise lamp may evolve into a new class of robotic, digital information devices.Intel CorporationMicroVision (Firm

    Compact and kinetic projected augmented reality interface

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    Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2011.Cataloged from PDF version of thesis.Includes bibliographical references (p. 143-150).For quite some time, researchers and designers in the field of human computer interaction have strived to better integrate information interfaces into our physical environment. They envisioned a future where computing and interface components would be integrated into the physical environment, creating a seamless experience that uses all our senses. One possible approach to this problem employs projected augmented reality. Such systems project digital information and interfaces onto the physical world and are typically implemented using interactive projector-camera systems. This thesis work is centered on design and implementation of a new form factor for computing, a system we call LuminAR. LuminAR is a compact and kinetic projected augmented reality interface embodied in familiar everyday objects, namely a light bulb and a task light. It allows users to dynamically augment physical surfaces and objects with superimposed digital information using gestural and multi-touch interfaces. This thesis documents LuminAR's design process, hardware and software implementation and interaction techniques. The work is motivated through a set of applications that explore scenarios for interactive and kinetic projected augmented reality interfaces. It also opens the door for further explorations of kinetic interaction and promotes the adoption of projected augmented reality as a commonplace user interface modality. This thesis work was partially supported by a research grant from Intel Corporation.Supported by a research grant from Intel Corporationby Natan Linder.S.M

    Rapid development, real-world deployment, and evaluation of projected augmented reality applications

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    Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2017.Cataloged from PDF version of thesis.Includes bibliographical references (pages 235-260).Current interactive projected augmented reality systems are not designed to support rapid development and deployment of applications beyond the confines of research labs. I developed a series of self-contained interactive projector-sensor systems (collectively LuminAR devices) and a web-based software development framework. The design goal of this research work was to advance the state of the art of projected AR interfaces and to explore how they can manifest in day-to-day objects. This novel, tightly integrated approach allows developers who are not versed in computer graphics, vision algorithms, and augmented reality techniques to implement projected AR applications rapidly. In this work, I review several real-world uses of the system for retail presentation, desktop interaction and collaboration applications, manufacturing, and education. The work is evaluated through extensive use of the hardware and software by developers as well as two user studies that specifically explored applications for manufacturing and education. The evaluation methodology focused both on basic interaction and system usability as well as the implications of using augmented interfaces in the specific application domains of education and manufacturing. I also discuss the results of the first large-scale user studies of projected augmented reality rapid application development. Finally, I provide a set of design principles for projected augmented reality applications, and recommendations concerning how to deploy such applications in the real world.by Natan Linder.Ph. D

    Figures 4–6 from: Gonçalves MW, Gambale PG, Godoy FR, Alves AA, Rezende PH, Cruz AD, Maciel NM, Nomura F, Bastos RP, de Marco-Jr P, Silva DM (2017) The agricultural impact of pesticides on Physalaemus cuvieri tadpoles (Amphibia: Anura) ascertained by comet assay. Zoologia 34: 1-8. https://doi.org/10.3897/zoologia.34.e19865

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